Game Design Unit 4 Vocab

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Across
  1. 2. Mechanics describes the systems, algorithms, and data representation that allow a game to function.
  2. 4. A single image file containing multiple smaller images (sprites) arranged in a grid, typically used for animation or dynamic game elements.
  3. 5. Rules, challenges, abilities, and parameters that dictate how a game functions or operates.
  4. 9. A form of artificial intelligence that generates new content such as text or art.
  5. 11. Control structure that lets us run either one section of code or another depending on a test.
  6. 15. Lets you ask a question to the program and only run code if the answer is true.
  7. 16. A descriptive design document that organizes the design of a video game.
Down
  1. 1. the ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings.
  2. 3. Used to make comparisons between values.
  3. 6. A field of Artificial Intelligence that uses inputs and outputs to create computer models that teaches a computer to have intelligence.
  4. 7. A statement that evaluates to true or false.
  5. 8. Two-dimensional bitmap images that act as independent objects within a game’s larger scene.
  6. 10. A collection of individual tiles or images arranged in a grid, typically used to build static game elements.
  7. 12. A data structure and visual representation used to build levels and environments, particularly in 2D games.
  8. 13. A display that presents information to the user without requiring them to look away.
  9. 14. Stands for “user interface.” The way the user interacts with a game or application.