Across
- 5. Designing systems that can be used by everyone, including those with impairments.
- 8. Nielsen's 10 _______ are general principles used by experts to evaluate usability.
- 10. The measure of how easily, effectively, and satisfactorily users can use a system.
- 12. Design approach where users are treated as partners and co-designers .
- 13. The design process is not a straight line but an _______ cycle of testing and refining .
- 14. Information provided by the system to let the user know an action has been received.
- 15. A core goal measuring how fast a user can complete a task after learning the system.
Down
- 1. A Golden Rule ensuring menus and icons appear in the same place across all screens.
- 2. Interaction style where users type specific text commands; efficient for experts .
- 3. An ideation technique using prompts like Substitute, Combine, and Adapt.
- 4. Research method where designers observe users in their natural environment .
- 6. Refers to how closely a prototype resembles the final product (Low vs. High).
- 7. Principle ensuring important paths and buttons are easily seen by the user .
- 9. A simplified model used to explore ideas and test usability before the final build.
- 11. Usability goal concerning how pleasant the interaction feels to the user.
