HCI Crossword Revision

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Across
  1. 5. Designing systems that can be used by everyone, including those with impairments.
  2. 8. Nielsen's 10 _______ are general principles used by experts to evaluate usability.
  3. 10. The measure of how easily, effectively, and satisfactorily users can use a system.
  4. 12. Design approach where users are treated as partners and co-designers .
  5. 13. The design process is not a straight line but an _______ cycle of testing and refining .
  6. 14. Information provided by the system to let the user know an action has been received.
  7. 15. A core goal measuring how fast a user can complete a task after learning the system.
Down
  1. 1. A Golden Rule ensuring menus and icons appear in the same place across all screens.
  2. 2. Interaction style where users type specific text commands; efficient for experts .
  3. 3. An ideation technique using prompts like Substitute, Combine, and Adapt.
  4. 4. Research method where designers observe users in their natural environment .
  5. 6. Refers to how closely a prototype resembles the final product (Low vs. High).
  6. 7. Principle ensuring important paths and buttons are easily seen by the user .
  7. 9. A simplified model used to explore ideas and test usability before the final build.
  8. 11. Usability goal concerning how pleasant the interaction feels to the user.