3.1A MAYA INTERFACE TERMS CROSSWORD

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Across
  1. 3. : Used to choose objects or components in the scene.
  2. 7. :A horizontal bar showing frames of animation over time.
  3. 10. : Gradual slowing down at the end of motion.
  4. 11. : A line that represents how a value changes between keyframes.
  5. 12. :Dragging the Playhead to preview animation frame by frame.
  6. 15. :A dropdown list within the Menu Bar that groups related commands together.
  7. 17. : A settings window used to customize Maya’s behavior and interface.
  8. 18. : How fast motion occurs and how evenly it is distributed.
  9. 20. : The industry-standard framerate for animation and film.
  10. 21. :The top row of Maya that contains major commands such as File, Edit, Create, and Modify.
  11. 25. : A defined position or state of an object or character at a keyframe.
  12. 26. : A panel that contains frequently used tools like Select, Move, Rotate, and Scale.
  13. 28. :(FPS): The number of frames shown per second during playback.
  14. 29. :A frame that records a specific value or pose at a point in time.
  15. 31. :The panel on the right side of the interface that holds editors and tools.
  16. 32. : Determines how fast or slow the animation plays in the viewport.
  17. 34. :A single still image in an animation sequence.
  18. 36. :The vertical line that shows the current frame on the Timeline.
  19. 38. :The process of creating inbetweens automatically.
  20. 40. :Temporarily stops playback.
  21. 41. : A specific perspective used to view the scene, such as Perspective, Front, or Side.
  22. 42. : A user-created layout tailored to personal workflow needs.
  23. 43. : A panel that displays numerical values for an object’s attributes.
Down
  1. 1. :A saved layout of panels and tools designed for specific tasks.
  2. 2. :Properties such as position, rotation, scale, and visibility.
  3. 4. :(Viewport) The main window where the 3D scene is displayed and edited.
  4. 5. : Frames generated between keyframes to create smooth motion.
  5. 6. : Tools that move, rotate, or scale objects in 3D space.
  6. 8. : Controls the start and end frames of playback.
  7. 9. :Rotates the camera around an object or scene.
  8. 13. : Moves the Playhead to the first or last frame.
  9. 14. :A hierarchical list showing all objects, cameras, lights, and groups in the scene.
  10. 16. : A Menu Set that displays tools specifically for keyframing, playback, and motion control.
  11. 19. : A menu used to switch between different workspace layouts.
  12. 22. :Moves the camera closer to or farther from the scene.
  13. 23. : Moves the animation one frame at a time.
  14. 24. : Buttons used to control animation playback.
  15. 27. : A tool used to organize objects into layers.
  16. 30. :Moves the camera left, right, up, or down.
  17. 33. : A layer that controls visibility and selection of grouped objects.
  18. 35. : A tool that displays animation data as curves over time.
  19. 37. : Gradual acceleration into motion.
  20. 39. : A mode that changes which menus and tools are visible based on the task being performed.
  21. 40. : Runs the animation in real time.