Across
- 3. : Used to choose objects or components in the scene.
- 7. :A horizontal bar showing frames of animation over time.
- 10. : Gradual slowing down at the end of motion.
- 11. : A line that represents how a value changes between keyframes.
- 12. :Dragging the Playhead to preview animation frame by frame.
- 15. :A dropdown list within the Menu Bar that groups related commands together.
- 17. : A settings window used to customize Maya’s behavior and interface.
- 18. : How fast motion occurs and how evenly it is distributed.
- 20. : The industry-standard framerate for animation and film.
- 21. :The top row of Maya that contains major commands such as File, Edit, Create, and Modify.
- 25. : A defined position or state of an object or character at a keyframe.
- 26. : A panel that contains frequently used tools like Select, Move, Rotate, and Scale.
- 28. :(FPS): The number of frames shown per second during playback.
- 29. :A frame that records a specific value or pose at a point in time.
- 31. :The panel on the right side of the interface that holds editors and tools.
- 32. : Determines how fast or slow the animation plays in the viewport.
- 34. :A single still image in an animation sequence.
- 36. :The vertical line that shows the current frame on the Timeline.
- 38. :The process of creating inbetweens automatically.
- 40. :Temporarily stops playback.
- 41. : A specific perspective used to view the scene, such as Perspective, Front, or Side.
- 42. : A user-created layout tailored to personal workflow needs.
- 43. : A panel that displays numerical values for an object’s attributes.
Down
- 1. :A saved layout of panels and tools designed for specific tasks.
- 2. :Properties such as position, rotation, scale, and visibility.
- 4. :(Viewport) The main window where the 3D scene is displayed and edited.
- 5. : Frames generated between keyframes to create smooth motion.
- 6. : Tools that move, rotate, or scale objects in 3D space.
- 8. : Controls the start and end frames of playback.
- 9. :Rotates the camera around an object or scene.
- 13. : Moves the Playhead to the first or last frame.
- 14. :A hierarchical list showing all objects, cameras, lights, and groups in the scene.
- 16. : A Menu Set that displays tools specifically for keyframing, playback, and motion control.
- 19. : A menu used to switch between different workspace layouts.
- 22. :Moves the camera closer to or farther from the scene.
- 23. : Moves the animation one frame at a time.
- 24. : Buttons used to control animation playback.
- 27. : A tool used to organize objects into layers.
- 30. :Moves the camera left, right, up, or down.
- 33. : A layer that controls visibility and selection of grouped objects.
- 35. : A tool that displays animation data as curves over time.
- 37. : Gradual acceleration into motion.
- 39. : A mode that changes which menus and tools are visible based on the task being performed.
- 40. : Runs the animation in real time.
