Across
- 3. a flat surface that forms part of the boundary of a solid object
- 4. the smallest distinguishable cube in a three-dimensional image
- 7. a beginning or starting point in a 3D scene
- 8. the process of creating a photorealistic 2D image from 3D models
- 9. the process of stretching a flat, 2D shape vertically to create a 3D object in a scene
- 11. a 3D object representation consisting of a collection of vertices and polygons
- 12. a virtual camera from which rendering is performed, also sometimes referred to as 'eye'
- 13. a plane figure with at least three straight sides and angles
Down
- 1. Mapping the application of patterns or images to three-dimensional graphics to enhance the realism of their surfaces
- 2. a curve defined by polynomial interpolation through control points.
- 4. a corner point of a polygon
- 5. a chip or electronic circuit capable of rendering graphics for display on an electronic device
- 6. refers to vertex & rendering primitive connectivity information
- 10. Tracing recursively tracing paths of light rays through a 3D scene
- 14. a common 3D file format.
