4.3 TIMING AND SPACING STEWDIOUS

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Across
  1. 4. : A frame where specific values (position, rotation, scale) are set for an object.
  2. 6. : The number of frames used for an action, determining its speed and duration.
  3. 7. : The pattern of timing that creates flow in animation.
  4. 8. : When a pose remains on screen for multiple frames without movement.
  5. 10. : The total number of frames in a shot or sequence.
  6. 12. : Frames after an action completes before returning to neutral.
  7. 19. : Frames where a hitbox or action is effective.
  8. 20. : The delay between an event and a character’s response.
  9. 22. : The distance an object travels between consecutive frames over time.
  10. 23. : Frames created between keyframes to complete motion.
  11. 25. : A visual representation of how an attribute changes over time.
  12. 28. : A visual effect simulating fast spacing between frames.
  13. 29. : An effect created by increasing the number of frames for an action.
Down
  1. 1. : Frames before an action becomes active.
  2. 2. : The total length of time an animation or action lasts, measured in frames or seconds.
  3. 3. :A tangent type that creates constant motion with even spacing.
  4. 5. : The horizontal frame track where keyframes are placed to control timing.
  5. 9. (FPS) : The number of frames displayed per second of animation.
  6. 11. : A secondary keyframe placed between main poses to refine spacing.
  7. 13. : Movement achieved with fewer frames and wider spacing.
  8. 14. : The perceived heaviness of an object created through timing and spacing.
  9. 15. :A smooth tangent type that creates natural ease-in and ease-out spacing.
  10. 16. : A single still image in a sequence of motion.
  11. 17. : A numerical display (hours:minutes:seconds:frames) used to identify exact timing positions.
  12. 18. :A tool used to adjust animation curves that control spacing.
  13. 21. : Movement with even spacing between frames.
  14. 24. : The overall speed and flow of a sequence.
  15. 26. : Handles that shape how motion enters or exits a keyframe.
  16. 27. : The rate at which frames are displayed during viewing.