Across
- 2. 4bility to mark a foe with arcane magic
- 4. When the magic of hemocraft suffuses your body to 9ermanently reinforce your resilience
- 5. First word of the abili7y that increases speed and jump distance by 10ft
- 8. Most aff1icted by this curse grow wicked, deranged, and murderous
- 9. Ability to gain HP equal to 1+Con Modi5ier if you start your turn with half your HP
Down
- 1. Using blood's life-giving prop3rties to bolster one's own powers
- 3. Forbi2den alchemical formulas
- 6. Class that uses has honed the rites of hemocraft into com8at techniques
- 7. Transformation Features that include Feral Might, Bloo6Lust, and Predatory Strikes
- 8. Answer
