A Monster Calls

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Across
  1. 1. worthless, unwanted material that is rejected or thrown out; debris; litter; trash
  2. 5. the ability to inspire followers with devotion and enthusiasm
  3. 8. questioning
  4. 9. to encircle; to enclose; to envelop
  5. 10. of view the vantage point or side from which a story is told
  6. 12. a type of backpack or knapsack carried by hikers, bicyclists, etc.
  7. 13. characters typically have many events occur or cause events to occur in a story
  8. 15. claim to respect and praise; excellence; worth
  9. 16. appearance, especially the look or expression of the face: a facial expression
  10. 20. creating a shadow against a lighter surface
  11. 22. a repeated symbol in a written work that represents something abstract
  12. 23. a close friend or companion
  13. 24. characters typically have only one side, or quality, to them
  14. 25. to look or stare with sullen dislike, discontent, or anger.
  15. 27. characters do not have a large role but do help move the story along; typically do not change through the story
  16. 29. to to walk with slow, heavy steps
Down
  1. 1. characters have multiple sides or qualities to them
  2. 2. implied or inferred
  3. 3. knobby, rough, and twisted or bent in appearance
  4. 4. characters main character in a story; events centered around this character; character usually changes or changes others
  5. 6. something that stands for or represents something it isn't
  6. 7. relating to any violent upheaval, especially one of a social or political nature
  7. 9. stated or told
  8. 11. the author's ability to "show" something to the reader through the use of sensory language and description
  9. 14. A type of coniferous, evergreen tree that produces berries which are poisonous.
  10. 17. betrayal of trust; deceptive action or nature
  11. 18. the way in which an author writes or tells a story; word choice, setting choice, plot
  12. 19. characters typically do not experience or create much action in a story
  13. 21. when, where, what time and in what era a story or event takes place
  14. 26. how the reader feels when reading
  15. 28. puzzling