Across
- 1. Any thing done to increase the likelihood of a correct response
- 5. Reinforce any behavior other than the target behavior
- 6. Reinforce any behavior that can not be done at the same time as the target behavior
- 8. Anything that decrease the likelihood of behavior
- 10. The amount of time between the start and end of a behavior
Down
- 2. Anything that increases the likelihood of a behavior
- 3. Count every instance of a behavior
- 4. The process of establishing yourself as the ultimate reinforcer — the giver of all good things
- 7. Registered Behavior Technician
- 9. Reinforce any behavior that is not the target behavior
