Across
- 2. A type of software application designed to run a mobile device, such as a smartphone or tablet computer.
- 4. A representative consumer for whom a hardware or software product is designed.
- 6. The screen found by clicking the Blocks button on the design screen. This is where you tell your app what to do.
- 7. Scientist who apply their knowledge of computation to creating solutions using a computer sytem.
- 10. The language a programmer uses to program a computer .
- 11. The Science of creating artifacts and solving problems using the help of a computer. Some of these areas of focus include software engineering, programming, data analysis, algorithms, graphics and animation.
Down
- 1. The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
- 3. Where you can create the user interface and add common features you want in the app. This is where you let the program know what components you will later want to code.
- 5. The broadest/outermost box that holds drawers.
- 8. The writing of compound words (like variable names, procedure names, and file names) by starting each word with a capital letter.
- 9. is the process of writing instructions, or code, that computers can follow to perform tasks.
- 12. A simulator that imitates a program or events.
