AC Vocabulary 1 Group 2

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Across
  1. 5. A representative consumer for whom a hardware or software product is designed.
  2. 7. A set of instructions that a computer executes to achieve a particular objective.
  3. 8. The science of creating artifacts and solving problems using the help of a computer.
  4. 9. The layer of an app that contains the program that tells the app how to behave.
  5. 10. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
Down
  1. 1. The layer of an app that the user sees and interacts with.
  2. 2. A type of software application designed to run on a mobile device, such as a smartphone or tablet computer.
  3. 3. The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
  4. 4. A simulator that imitates a program or events.
  5. 6. An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.