Across
- 3. A function or artifact in an app that you can add in Design view of MIT App Inventor.
- 5. A function of an application or user interface.
- 6. To identify errors or bugs in computer hardware or programs and fix them.
- 9. A sequence of actions or instructions to follow in solving a problem or accomplishing a task.
- 10. Information or signals entered into a computer system. Examples of input devices are buttons, keys on a keyboard, touch screens, and accelerometers.
- 11. The grammar and spelling of text-based programming languages.
Down
- 1. A technique or process that manages complexity in a program or computer system.
- 2. A set of program instructions.
- 4. In MIT App Inventor, a control block that looks for inputs or events to know when to perform a specific action.
- 7. An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
- 8. Information or signals produced or delivered by a computer system.
- 12. A software application, especially one that a user downloads to a mobile device.
