Activity 1.1.1

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Across
  1. 3. A function or artifact in an app that you can add in Design view of MIT App Inventor.
  2. 5. A function of an application or user interface.
  3. 6. To identify errors or bugs in computer hardware or programs and fix them.
  4. 9. A sequence of actions or instructions to follow in solving a problem or accomplishing a task.
  5. 10. Information or signals entered into a computer system. Examples of input devices are buttons, keys on a keyboard, touch screens, and accelerometers.
  6. 11. The grammar and spelling of text-based programming languages.
Down
  1. 1. A technique or process that manages complexity in a program or computer system.
  2. 2. A set of program instructions.
  3. 4. In MIT App Inventor, a control block that looks for inputs or events to know when to perform a specific action.
  4. 7. An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
  5. 8. Information or signals produced or delivered by a computer system.
  6. 12. A software application, especially one that a user downloads to a mobile device.