Activity 1.3 - The Germ Guide App

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Across
  1. 2. The layer of an app that the user sees and interacts with.
  2. 5. In a program, an event that is triggered by user interaction with the user interface.
  3. 6. The layer of an app that contains the program that tells the app how to behave.
  4. 8. Type of computer programming where the program responds to an input (or trigger).
  5. 10. An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
  6. 11. The visual part of a computer app or operating system, through which an end use interacts with the computing device or software. Also known as the UI.
  7. 12. An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
Down
  1. 1. A set of instructions that a computer executes to achieve a particular objective.
  2. 3. A representative consumer for whom a hardware or software product is designed.
  3. 4. The period when a program is running. Runtime begins when a program is open (or executed) and ends when the program is closed.
  4. 7. The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
  5. 9. A block of code that is triggered when a certain event happens.