Activity 2.1.1: Functionality and performance of network systems here

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Across
  1. 3. Indicates how long it takes for packets to reach their destination
  2. 6. A validation process in communication systems where a check is performed before a connection.
  3. 7. The number of packets that are processed within a specific period of time
  4. 8. Ability of a system (computer, network, cloud cluster, etc.) to continue operating without interruption when one or more of its components fail.
  5. 11. A digital network that manages data transfer in the form of small and optimized packets comprising a payload and a header, an improvement from older, analog-era network types.
  6. 13. A type of network that relies on a physical connection between two distinct network nodes, which requires the link to be set up before the nodes can communicate.
  7. 15. Delay fluctuation
  8. 17. Packets of data that is received at their destination in the same order they were sent from the source.
  9. 19. Time required by the spent station to transmit data to the link.
  10. 20. Describe the maximum amount of data that can be transferred throughout your network.
Down
  1. 1. The ability of a computer, machine, electronic system or network to maintain limited functionality even when a large portion of it has been destroyed or rendered inoperative.
  2. 2. Network requirements relates to overall network
  3. 4. Time of data propagation through the link.
  4. 5. Processing time for data at the destination.
  5. 9. The number of packets that arrive in different order than the one sent.
  6. 10. The what factor are linked to protocol stacks.
  7. 12. Network requirements relating to Out-of-order statistics
  8. 14. Time spent by the packet at the destination’s queue
  9. 16. The how factor are linked to protocol stacks
  10. 18. Bad/lost packets may need to be retransmitted, reducing the average throughput between the devices communicating.