Across
- 3. Indicates how long it takes for packets to reach their destination
- 6. A validation process in communication systems where a check is performed before a connection.
- 7. The number of packets that are processed within a specific period of time
- 8. Ability of a system (computer, network, cloud cluster, etc.) to continue operating without interruption when one or more of its components fail.
- 11. A digital network that manages data transfer in the form of small and optimized packets comprising a payload and a header, an improvement from older, analog-era network types.
- 13. A type of network that relies on a physical connection between two distinct network nodes, which requires the link to be set up before the nodes can communicate.
- 15. Delay fluctuation
- 17. Packets of data that is received at their destination in the same order they were sent from the source.
- 19. Time required by the spent station to transmit data to the link.
- 20. Describe the maximum amount of data that can be transferred throughout your network.
Down
- 1. The ability of a computer, machine, electronic system or network to maintain limited functionality even when a large portion of it has been destroyed or rendered inoperative.
- 2. Network requirements relates to overall network
- 4. Time of data propagation through the link.
- 5. Processing time for data at the destination.
- 9. The number of packets that arrive in different order than the one sent.
- 10. The what factor are linked to protocol stacks.
- 12. Network requirements relating to Out-of-order statistics
- 14. Time spent by the packet at the destination’s queue
- 16. The how factor are linked to protocol stacks
- 18. Bad/lost packets may need to be retransmitted, reducing the average throughput between the devices communicating.
