Across
- 3. basic drawing tools
- 6. unique qualities for a specific object
- 8. Main working area
- 13. stores the assets
- 15. frame that defines change in an animation
- 17. building blocks in flash
- 19. cell on timeline that represents an image
Down
- 1. information about selected object
- 2. allows you to animate
- 4. can choose other types of workspaces
- 5. shape, motion and armiture
- 7. Flash Movie
- 9. manipulate an artwork
- 10. animation that transforms one object into another
- 11. organizes work
- 12. movie clip, button, and graphic
- 14. A powerful multimedia creation tool
- 16. Flash file
- 18. rows on the timeline that organize and allow stacking of items on the stage
- 19. frames per second
