Across
- 3. Allows you to create and manipulate artwork
- 7. Main working area in flash
- 9. Number of frames per second
- 10. Contains information about the object you selected
- 11. Organizes
- 12. Unique qualities for a specific oject such as color and position
- 13. by default you will see the essential one, but by selecting the drop down you can choose others or create your own
- 15. FlashFile
- 17. Rows on the timeline that organize and allow stacking items on the stage
Down
- 1. Building blocks in flash that are stored in the library (3 behaviors movie clip, button, and graphic
- 2. The basic drawingtools for flash
- 3. short for in between
- 4. Allows you to animate symbols and give them appearance of motion
- 5. Stores assets you use in your flash file
- 6. an animation that transforms one shape or object into another
- 7. Movie clip, button, and graphic
- 8. a powerful multimedia creation tool used to create and display content ranging from simple animations, video, to sound and to content rich applications.
- 9. A cell on the timeline that represents a still image
- 14. A frame that defines a change in animation
- 16. Flashmovie
