Age of Empires II Castle Age Unique Techs

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Across
  1. 4. Cumans; Scouts, Steppe Lancers, Cavalry archers train 100% faster
  2. 5. Italians; +1/+1 foot archer (except Skirmishers) and Condottiero armor
  3. 7. Tatars; Scout line, Steppe Lancer, Cavalry Archer +1/+1 armor
  4. 10. Turks; +20 Cavalry Archer HP
  5. 11. Aztecs; +1 Skirmisher attack and range
  6. 15. Persians; Archer line costs 60 Wood instead of 25 Wood/45 Gold
  7. 16. Incas; Skirmisher and Slinger minimum range reduced
  8. 17. Celts; +25% Castle and Tower attack speed
  9. 18. Poles; Knight line costs -60% Gold
  10. 22. Slavs; Monks +3/+3 armor
  11. 24. Koreans; +2 Watch Tower line range
  12. 25. Bulgarians; Cavalry attack 33% faster
  13. 28. Teutons; +4 Siege weapon melee armor
  14. 31. Franks; +1 Throwing Axeman range
  15. 32. Magyars; Magyar Huszar gold cost removed
  16. 33. Burmese; Battle Elephants +1/+2 armor
  17. 34. Berbers; Team castles work 25% faster
  18. 35. Indians; +10% Gold gathering speed from all sources (Mines, Trade, Relics)
  19. 39. Ethiopians; Shotel Warriors train 100% faster
Down
  1. 1. Huns; Tarkans can be trained at Stables
  2. 2. Goths; Huskarls can be trained at Barracks
  3. 3. Bohemians; Gunpowder units move 15% faster
  4. 6. Mayans; Skirmishers throw 2 projectiles
  5. 8. Byzantines; +1 Fire Ship range
  6. 9. Sicilians; Up to 5 Town Centers spawn 7 Serjeants; units more resistant to conversion
  7. 12. Malay; Upgrades Docks into Harbors
  8. 13. Burgundians; Farmers generate small amount of gold
  9. 14. Japanese; Towers fire 2 additional arrows
  10. 19. Khmer; +3 Battle Elephant attack
  11. 20. Spanish; Monks/Missionaries convert faster
  12. 21. Vikings; +5 infantry attack vs. cavalry, +4 vs. camels
  13. 23. Saracens; Monks return 33 gold when killed
  14. 26. Chinese; +30% Wall and Tower HP
  15. 27. Vietnamese; +100 Battle Elephant HP
  16. 29. Portuguese; Ships +1/+1 armor
  17. 30. Mongols; Destroyed Houses still count towards population cap
  18. 36. Malians; Town Centers can fire arrows without garrisoned units
  19. 37. Britons+1 Foot archer range, +2 Tower attack
  20. 38. Lithuanians; +3 Town Center range