AI Practical Work 2

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Across
  1. 3. IBM’s question-answering computer system that is capable of answering questions posed in natural language.
  2. 4. Algorithm for supervised learning of artificial neural networks using gradient descent.
  3. 7. Artificial Immune Systems: machine learning systems inspired by theoretical
  4. 8. Logic programming language associated with artificial intelligence and computational linguistics.
  5. 9. Computer program developed by DeepMind that uses machine learning (artificial neural networks) to identify the best moves to win the board game “Go”.
  6. 10. Realistic humanoid robot designed for research, education, and entertainment, and helps promote public discussion about Artificial Intelligence ethics and the future of robotics. Developed by the Hong Kong-based company Hanson Robotics.
  7. 11. Autonomous entity that learns and uses knowledge to achieve its goals.
  8. 14. Biological correspondent of the weights in an artificial neural network.
  9. 16. Finite sequence of well-defined computer instructions to solve a computation
  10. 19. and unsupervised learning methods, and address problems such as pattern recognition and prediction.
  11. 21. Local search algorithm that starts with an arbitrary solution to a problem, then
  12. 22. Java Agent Development Framework: software framework for the development of an intelligent agent, implemented in Java.
  13. 25. computerized system composed of multiple interacting intelligent agents.
  14. 26. Branch of mathematics used to model the strategic interaction between different players in a context with predefined rules and outcomes.
  15. 27. algorithm for supervised learning of binary classifiers.
  16. 28. interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers.
  17. 29. simulation of human intelligence processes by machines, especially computer systems.
Down
  1. 1. Type of machine learning and artificial intelligence that imitates the way humans gain certain types of knowledge.
  2. 2. Uninformed search algorithm that aims to find a path to the goal node which has the lowest cumulative cost.
  3. 5. act of defining a problem; determining the cause of the problem; identifying, prioritizing, and selecting alternatives for a solution; and implementing a solution.
  4. 6. Adaptive resonance theory: describes a number of neural network models which use
  5. 9. to find a better solution by making incremental changes to it.
  6. 12. Elementary unit of an artificial neural network.
  7. 13. test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.
  8. 15. Type of artificial intelligence that allows software applications to become more accurate at predicting outcomes without being explicitly programmed to do so.
  9. 17. Fully connected network with each node connecting to every other node, including itself. The nodes compete against each other by sending out inhibiting signals to each
  10. 18. Computing systems that are based on a collection of nodes that simulate the neurons in the human brain.
  11. 20. Restricted Boltzmann Machine: generative stochastic artificial neural network that can learn a probability distribution over its set of inputs.
  12. 23. interdisciplinary branch of computer science and engineering.
  13. 24. Learning rule that describes how the neuronal activities influence the connection between neurons.
  14. 30. involves design, construction, operation, and use of robots and has as its goal to design machines that can help and assist humans.