Across
- 5. something bearing little or no connection to the real world
- 8. some item or other element that can be picked up that confers a usually temporary increase in capability on a player character
- 9. this video game term describes a game where players are free to do more or less as they please rather than follow a linear story
- 10. a story or history that a game is attempting to represent
- 12. a game representing a war, usually a two-sided battle or a larger war which might have more than two sides
- 13. a game that is sufficiently accessible and transparent, usually lacking depth, that groups of adults and younger children can play together
- 14. in a game with more than two players, it may be to a player's advantage to "lie low" and not participate in conflict, waiting for the others to exhaust themselves so that the Turtle can then move in and win the game
- 16. the means by which the player interacts with the game
- 17. video games that provide a short, episodic experience, and which people play to relax rather than to “beat the game”
- 18. games that intrude into the real world in a significant way
- 20. this occurs when one player does something with the forces he controls for most or all of the game that immediately affects forces that another player controls for most or all of the game.
Down
- 1. a situation where one player can only gain by taking away from another, so that one player's gain is another player's loss
- 2. feeling like you’re really into the game, as though you’re really “there”
- 3. Non Player Character. This term applies specifically to characters in role-playing games that are controlled by the referee or game master
- 4. people for whom playing a game is an end in itself, who are ego-involved in their game activities, and who (sometimes) feel they are better than other people in some way because they’re gamers
- 6. a genre involving command of a large force, involving collection of resources and construction of factories and units, that is played in real-time (as opposed to turn-based)
- 7. ganging up on the leader in a game to try to prevent him from winning
- 11. a game well-suited to use at parties, where people like to play games that help elicit laughter, that are easy to learn to play, and that doesn't require concentration
- 15. the heart of any game. What happens? What does the player DO? Is it interesting or enjoyable (or both)?
- 19. a term that is often used to represent a game in the play-testing stage
