Across
- 1. The graphical representation of an algorithm.
- 3. The process of fixing bugs.
- 8. A device used display information on a large screen.
- 9. A tool used to check and identify errors in a program.
- 11. The circuit board where all the hardware components are connected.
- 13. A way to write an algorithm by using a mix of natural and programming languages.
- 14. The symbol used for input/output in a flowchart.
- 15. A device used to convert information from computer in form of paper.
- 17. A programming tool used to translate the entire code before its execution.
- 18. Input device used to enter letters, numbers and symbols into computer.
- 20. Dry ... is testing a program by manually executing it step-by-step, while tracing its execution.
Down
- 2. A set of step-by-step finite instructions designed to solve a particular problem.
- 4. An electronic machine used to process data.
- 5. The process of checking if a program works as expected.
- 6. Also called a loop, it's the process of repeating steps.
- 7. Also known as "The brain of computer".
- 10. Data that has neen processed and organized.
- 12. Small device used to control computer using movements.
- 16. The process of creating a set of instructions that a computer can understand and execute.
- 19. The word used in the first step when writing a pseudocode.
