Across
- 4. - One of Akuma's trademark special moves; allowing him to choose a unique attack from the air
- 6. Top - A style of joystick used in an arcade stick that looks like a mini baseball bat.
- 8. - “Naw, he didn’t drop that combo, that was just a _______”
- 13. - The “middle,” phase of any attack. It comes after Startup and before Recovery
- 14. - “He cashed out there so instead of hard knockdown he’s gonna get a ____”
- 16. - Playing matches for fun where the results don't matter.
- 18. - Drive impact has two hits of this before you can stop it/
- 20. List - The one piece of content the FGC can't seem to stop making no matter how hard they ty
Down
- 1. - The Only “Character” having Master Rank in SF6 that matters
- 2. - An easy, nearly risk-free version of a BnB combo that you will always feel comfortable executing.
- 3. - The Alleged “Big Bad,” of Street Fighter 6
- 5. - The feeling you get after taking a huge L.
- 7. Top - A style of joystick used in an arcade stick that looks like a giant gumball on top of a small rod.
- 9. - “Whats for Breakfast! It’s either gonna be ____ or throw”
- 10. - The poisonous power hungry Assassin of Shadaloo's Four Heavenly Kings,
- 11. - Cammy’s Twin sister
- 12. - A very well-timed jump attack on a character who is rising from a knockdown that allow you maintain the offensive while protected from reversals.
- 15. - Brazilian Jiu-Jitsu master of Street Fighter 5
- 17. - A state of super prolonged hit stun that sees the character reel over painfully
- 19. - Hitting someone during the startup of their attack is what kind of hit?
