Across
- 3. Graph 1 The effect is that playing Mario Kart _________ heart rate.
- 4. Graph 2 The interquartile range is ___________.
- 5. Graph 2 So students’ reading speed on paper is _________ than students’ reading speed on screens.
- 8. Graph 1 So the pulse rate before playing Mario Kart is ________ than the pulse rate playing Mario Kart for most participants.
- 9. Graph 1 75% of the data is above ______.
Down
- 1. Graph 1 This means playing Mario Kart has an _______ on heart rate.
- 2. Graph 2 This means playing reading on ________ has increases students’ reading speed.
- 6. Graph 1 The interquartile range is ___________.
- 7. Graph 2 75% of the data is ______ zero.
