Animal Farm Ch. 1-2

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Across
  1. 4. Commandment 2: Whatever goes upon four legs or has ___ is a friend.
  2. 5. an unintelligent but hardworking horse
  3. 7. While the animals are harvesting hay, five buckets of ___ go missing.
  4. 10. Commandment 7: All animals are _____
  5. 12. a foolish and pretty mare who likes the finer things in life
  6. 15. an especially persuasive pig
  7. 16. Jessie, Bluebell, and Pincher are this type of animal.
  8. 18. Old Major says ___ is the root of all the problems that animals face.
  9. 20. Old Major ___ before the Rebellion takes place.
  10. 21. These animals take on a leadership role after the overthrow of Mr. Jones.
  11. 22. Commandment 3: No animal shall ___ ___.
  12. 23. Commandment 1: Whatever goes upon ___ legs is an enemy.
  13. 24. The name of Manor Farm is changed to ___ Farm.
Down
  1. 1. a white goat
  2. 2. a motherly cart horse
  3. 3. an old, cynical donkey
  4. 6. Commandment 6: No animal shall ___ any other animal.
  5. 7. a tame raven who tells the animals about Sugarcandy Mountain
  6. 8. The animals rebel because Mr. Jones forgot to ___ them.
  7. 9. The animals bury some ___ they find in the kitchen.
  8. 11. Boxer destroys a barrel of ___ in the house.
  9. 13. After a vote, it is determined that ____ and rats are comrades.
  10. 14. a Berkshire pig who usually gets what he wants
  11. 15. Commandment 4: No animal shall ____ __ __ ___.
  12. 17. the pig who teachers the other animals "Beasts of England" and tells them about a dream he had
  13. 19. Commandment 5: No animal shall drink ___.