Across
- 4. Commandment 2: Whatever goes upon four legs or has ___ is a friend.
- 5. an unintelligent but hardworking horse
- 7. While the animals are harvesting hay, five buckets of ___ go missing.
- 10. Commandment 7: All animals are _____
- 12. a foolish and pretty mare who likes the finer things in life
- 15. an especially persuasive pig
- 16. Jessie, Bluebell, and Pincher are this type of animal.
- 18. Old Major says ___ is the root of all the problems that animals face.
- 20. Old Major ___ before the Rebellion takes place.
- 21. These animals take on a leadership role after the overthrow of Mr. Jones.
- 22. Commandment 3: No animal shall ___ ___.
- 23. Commandment 1: Whatever goes upon ___ legs is an enemy.
- 24. The name of Manor Farm is changed to ___ Farm.
Down
- 1. a white goat
- 2. a motherly cart horse
- 3. an old, cynical donkey
- 6. Commandment 6: No animal shall ___ any other animal.
- 7. a tame raven who tells the animals about Sugarcandy Mountain
- 8. The animals rebel because Mr. Jones forgot to ___ them.
- 9. The animals bury some ___ they find in the kitchen.
- 11. Boxer destroys a barrel of ___ in the house.
- 13. After a vote, it is determined that ____ and rats are comrades.
- 14. a Berkshire pig who usually gets what he wants
- 15. Commandment 4: No animal shall ____ __ __ ___.
- 17. the pig who teachers the other animals "Beasts of England" and tells them about a dream he had
- 19. Commandment 5: No animal shall drink ___.
