Animation

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Across
  1. 1. – a frame in an animated sequence of frames which was drawn or otherwise constructed directly by the user rather than generated automatically, e.g. by tweening
  2. 4. – an animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames
  3. 5. (fps) – the number of frames per second at which an animation or video is intended to be viewed
  4. 6. – an individual picture in a sequence of images
  5. 8. – the simulation of movement created by displaying a series of pictures or frames
  6. 11. – the creation of moving pictures in a three-dimensional environment; Objects can be rotated and moved like real objects
  7. 12. – a special-effects process in which persons or objects seem to change shape, form, etc.
  8. 14. (CGI) – the application of the field of computer graphics (specifically 3D) to special effects
Down
  1. 2. – a computer animation technique that creates movement one frame at a time; the illusion of movement is created by displaying objects in slightly different poses or positions, one frame after another in rapid succession
  2. 3. – a single graphic file that contains a series of images which are displayed sequentially to give the illusion of movement or change over time
  3. 7. – playing a sequence of frames over and over
  4. 9. – animation where a model is moved incrementally and photographed one frame at a time
  5. 10. – the creation of moving pictures in a two-dimensional environment, such as computerized animation software
  6. 13. – a special-effects process in which an object is bent or twisted out of shape