Across
- 4. – A label for a piece of information used in a program.
- 5. – A simplified representation of something more complex; allows you to hide details to manage complexity and reason at a higher level.
- 7. – The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
- 8. – An algorithm that has been coded into something that can be run by a machine.
- 9. – Something a program checks to see whether it is true before deciding to take an action.
- 10. – The smallest individual unit of a digital image or display.
- 13. – Finding and fixing problems in an algorithm or program.
- 14. – Program instructions.
Down
- 1. – Statements that only run when certain conditions are true.
- 2. – A label for a characteristic of a sprite, such as its location and appearance.
- 3. – Additional information provided as input to a block to customize its functionality.
- 6. – In programming, an expression that evaluates to True or False.
- 8. – A person who writes computer programs.
- 11. – A character on the screen with properties that describe its location, movement, and look.
- 12. – Part of a program that does not work correctly.
