Across
- 3. A preliminary sketch, model, or early version of a program or idea.
- 5. The practice of obtaining input, information, or services from a large number of people via the Internet.
- 6. A way of representing information using only two options, typically represented as 0s and 1s.
- 8. An agreed upon set of rules that specify the behavior of a system like IP or TCP.
- 9. Data that describes other data, such as the data and time a digital photograph was taken.
- 10. The maximum amount of data that can be sent in a fixed amount of time across a computer network.
Down
- 1. An approach to a problem that produces a "good enough" solution when finding a perfectly optimal solution is impractical.
- 2. A cyberattack technique that attempts to trick a user into providing personal information, usually via deceptive emails.
- 4. A data type that can only have one of two values: TRUE or FALSE.
- 7. The repeating of a process to yield results successively closer to the goal; also known as looping.
