Across
- 2. Used to make logical associations between boolean values
- 4. Code that you put inside an if statement or while-loop.
- 7. Actually gives the command, so the computer will run the code for that function.
- 8. A variable passed in from outside the function
- 13. Control structure that lets us run either one section of code or another depending on a test.
- 14. To teach the computer a new command and explain what it should do when receiving that command.
- 15. Lets us change the flow of the code.
- 16. Giving it an initial value.
- 17. A way to teach Karel a new word
Down
- 1. A true or false value.
- 3. This is the function that is called when you click run.
- 4. Used to make comparisons between values.
- 5. Defining it for the first time.
- 6. A symbol or container that holds a value.
- 9. Lets us repeat code a fixed number of times.
- 10. Control structure that lets you ask a question to the program and only run code if the answer is true.
- 11. Lets us repeat code as long as something is true.
- 12. The part of a function that contains the commands
