APCSP U01 & U02 Review

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Across
  1. 2. the inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.
  2. 3. Data added to packets to help route them through the network and reassemble the original message.
  3. 6. A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.
  4. 7. a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
  5. 10. A type of computer that forwards data across a network
  6. 13. A way of representing information using only two options.
  7. 14. a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
  8. 15. A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
  9. 16. A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
  10. 19. An agreed-upon set of rules that specify the behavior of some system
  11. 21. differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
  12. 23. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
  13. 24. a group of interconnected computing devices capable of sending or receiving data.
  14. 25. Error from attempting to represent a number that is too large.
  15. 27. A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Down
  1. 1. Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
  2. 4. Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
  3. 5. the series of connections between computing devices on a network starting with a sender and ending with a receiver.
  4. 8. a system of linked pages, programs, and files.
  5. 9. A process for reducing the number of bits needed to represent a piece of information
  6. 11. Error from attempting to represent a number that is too precise. The value is rounded.
  7. 12. Data that changes discretely through a finite set of possible values
  8. 17. The unique number assigned to each device on the Internet.
  9. 18. the process of finding a path from sender to receiver.
  10. 20. A type of computer that forwards data across a network
  11. 22. A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
  12. 26. 8 bits