App Creator 1.2- 1.3

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Across
  1. 7. The programmers are using it to determine how the App should work and how it should look like.
  2. 8. A set of instructions that a computer executes to achieve a particular objective.
  3. 10. A representative consumer for whom a hardware or software product is designed.
  4. 11. A block of code that is triggered when a certain event happens.
  5. 13. What most apps follow with step by step instructions.
  6. 14. An ordered set of instructions that are used to carry out a task.
  7. 15. Type of computer programming where the program responds to an input (or trigger).
  8. 16. The period when a program is running.
  9. 17. An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
  10. 18. An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
Down
  1. 1. The visual part of a computer app or operating system, through which an end-user interacts with the computing device or software.
  2. 2. The layer of an app that contains the program that tells the app how to behave.
  3. 3. The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
  4. 4. A diagram that represents an algorithm, workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  5. 5. The layer of an app that the user sees and interacts with.
  6. 6. In a program, an event that is triggered by user interaction with the user interface.
  7. 9. This is a paper sketch that shows what the app would look like when we will create it in Mit App.
  8. 12. The layer of an app that contains the data entered and used in the app.