Across
- 7. The programmers are using it to determine how the App should work and how it should look like.
- 8. A set of instructions that a computer executes to achieve a particular objective.
- 10. A representative consumer for whom a hardware or software product is designed.
- 11. A block of code that is triggered when a certain event happens.
- 13. What most apps follow with step by step instructions.
- 14. An ordered set of instructions that are used to carry out a task.
- 15. Type of computer programming where the program responds to an input (or trigger).
- 16. The period when a program is running.
- 17. An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
- 18. An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
Down
- 1. The visual part of a computer app or operating system, through which an end-user interacts with the computing device or software.
- 2. The layer of an app that contains the program that tells the app how to behave.
- 3. The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
- 4. A diagram that represents an algorithm, workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
- 5. The layer of an app that the user sees and interacts with.
- 6. In a program, an event that is triggered by user interaction with the user interface.
- 9. This is a paper sketch that shows what the app would look like when we will create it in Mit App.
- 12. The layer of an app that contains the data entered and used in the app.
