App Creators Crossword Puzzle

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Across
  1. 2. the flow and order of the instructions is determined by events. All of the app’s activity occurs in response to an event.
  2. 4. the study of computers and the processes involved when using computation to solve problems
  3. 8. A way to delpoy and test the app on a computer when you don't have a device. A simulator that imitates a program or events.
  4. 9. An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
  5. 10. The layer of an app that the user sees and interacts with.
  6. 12. The layer of an app that contains the program that tells the app how to behave.
  7. 13. Interface The screen that the user interacts with
  8. 14. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  9. 16. Creating an ordered set of instructions to carry out a task
  10. 17. will have blocks like When CheckBox. Changed to detect when the checkbox is clicked and its value changes.
  11. 19. will have blocks like When Button.Click to detect when the button is clicked.
Down
  1. 1. A block of code that is triggered when a certain event happens.
  2. 3. App Inventor is a cloud-based tool, which means you can create apps for phones or tablets right in your web browser.
  3. 5. will have blocks like Play and Pause to play and pause an audio component.
  4. 6. a linear algorithm detailed or concise steps that are in the correct order so that the intended task can be completed
  5. 7. Used to move to the next step. Connects symbols to show the direction of flow of action
  6. 11. The process of renaming components with no space in-between words and a capital for the first initial of each new word
  7. 15. Usually in the shape of a rectangle. Tells actions that need to be carried out by the code
  8. 18. beginning and end points that signify an event