Across
- 2. Refers to designing websites to adapt to a user's device. The goal is for a website to retain its optimal usability and appearance regardless of the device it's displayed on.
- 5. Instead of typing a coding language, you drag and drop jigsaw-like pieces together to build things using tools like Scratch or Thunkable.
- 7. Is a computer program written to respond to actions generated by a user or system. In a computing context, an Event is any identifiable occurrence that has significance for system hardware or software.
- 9. It is the point of contact between humans and computers.
- 10. Describes how usable software is in relation to its intended purpose.
Down
- 1. Is a method of web and software development that uses graphics and images, rather than purely text, to build out computing logic.
- 3. Is the process of creating software applications that run on a mobile device.
- 4. Is an unexpected problem with software or hardware. Typical problems are often the result of external interference with the program's performance that was not anticipated by the developer.
- 6. Is a software that allows smartphones, tablets and other devices to run applications and programs.
- 8. Is the use of an application program or device to imitate the behavior of another program or device.