App develpoment

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Across
  1. 2. Refers to designing websites to adapt to a user's device. The goal is for a website to retain its optimal usability and appearance regardless of the device it's displayed on.
  2. 5. Instead of typing a coding language, you drag and drop jigsaw-like pieces together to build things using tools like Scratch or Thunkable.
  3. 7. Is a computer program written to respond to actions generated by a user or system. In a computing context, an Event is any identifiable occurrence that has significance for system hardware or software.
  4. 9. It is the point of contact between humans and computers.
  5. 10. Describes how usable software is in relation to its intended purpose.
Down
  1. 1. Is a method of web and software development that uses graphics and images, rather than purely text, to build out computing logic.
  2. 3. Is the process of creating software applications that run on a mobile device.
  3. 4. Is an unexpected problem with software or hardware. Typical problems are often the result of external interference with the program's performance that was not anticipated by the developer.
  4. 6. Is a software that allows smartphones, tablets and other devices to run applications and programs.
  5. 8. Is the use of an application program or device to imitate the behavior of another program or device.