Across
- 3. They are the basic units of time — the time boxes during which development takes place, the duration of which may vary from time to time.
- 4. An application that duplicates the functionality of hardware or operating systems for testing purposes.
- 5. In-App Purchases. When users buy stuff within the app.
- 7. It is designed to simulate a conversation with human users by communicating through text chats, voice commands, or both.
- 8. This refers to the digital stores where Apple sells apps for iOS and Mac OS X
- 10. the process of testing a pre-release version of your app.
- 12. Apps use _____ to indicate a new message, push notification, voicemail or email.
- 13. Sometimes also referred to as issues or defects, are any sort of unintended behavior in your mobile app.
Down
- 1. These are drafts used to present the proposed functions, structure, and content of an app. A ________ separates the graphic elements of the app from the functional elements in such a way that developers can easily explain how users will interact with the app.
- 2. A mobile application developed using web standards and accessed through a browser.
- 6. They are meant to show the end user what the app will look like without having to actually build the app or its underlying functionality.
- 9. It is a software whose source code is made available for use and modification.
- 11. Android Application Package
