App mobile development vocabulary

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Across
  1. 3. They are the basic units of time — the time boxes during which development takes place, the duration of which may vary from time to time.
  2. 4. An application that duplicates the functionality of hardware or operating systems for testing purposes.
  3. 5. In-App Purchases. When users buy stuff within the app.
  4. 7. It is designed to simulate a conversation with human users by communicating through text chats, voice commands, or both.
  5. 8. This refers to the digital stores where Apple sells apps for iOS and Mac OS X
  6. 10. the process of testing a pre-release version of your app.
  7. 12. Apps use _____ to indicate a new message, push notification, voicemail or email.
  8. 13. Sometimes also referred to as issues or defects, are any sort of unintended behavior in your mobile app.
Down
  1. 1. These are drafts used to present the proposed functions, structure, and content of an app. A ________ separates the graphic elements of the app from the functional elements in such a way that developers can easily explain how users will interact with the app.
  2. 2. A mobile application developed using web standards and accessed through a browser.
  3. 6. They are meant to show the end user what the app will look like without having to actually build the app or its underlying functionality.
  4. 9. It is a software whose source code is made available for use and modification.
  5. 11. Android Application Package