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Across
  1. 3. The type of information stored in a variable. Common data types are Number, String, and Boolean.
  2. 4. A value provided as input to a code block or a predefined procedure.
  3. 7. Using this command, even though the code is in the program, it will not execute it when you run the app.
  4. 11. A placeholder in a device's memory that stores a value a program is using.
  5. 12. An ordered collection of data elements stored and accessed in a program.
  6. 13. A set of instructions that a computer executes to achieve a particular objective.
  7. 15. This is a mutator block that help with having more items on a list
  8. 16. This block helps pickng up a random item from a list.
  9. 17. A keyword used when declaring a variable. Makes the variable available to the blocks in the program.
  10. 18. to decrease the value of a numeric variable by a set amount.
  11. 19. To assign a variable its initial, or first, value.
  12. 21. This command does not affect the code during runtime. In other words, the code inside the event handler is still active and will run normally.
  13. 22. A type of data in computing that represents alphanumeric characters.Includes any character that you can type on a computer: like letters, numbers, symbols, and punctuation.
  14. 23. command Using this command your blocks are not highlighted in gray anymore and the event handler is functioning.
Down
  1. 1. A list that contains data that is pre-set in the program.
  2. 2. Programmers are using this command to their code to allow others to read and understand their code.
  3. 5. A block which can be expanded or shrunk and is adding more actions for that event handler.
  4. 6. The position of an item in a list
  5. 8. A command that performs different actions depending on whether a condition is true or false.
  6. 9. Component that helps you hear a file.
  7. 10. Programmers use lowercase for the first letter of the variable name, unlike component names, which start with an uppercase letter.
  8. 13. A set of code that performs an action and is considered a type of abstraction.
  9. 14. A drower that has most of the non-visible components.
  10. 16. Computer scientists use many strategies to reduce the amount of __________ to shorten the code and make it easier to read and understand
  11. 20. A type of loop that repeats for a given number of repetitions.