Across
- 3. The type of information stored in a variable. Common data types are Number, String, and Boolean.
- 4. A value provided as input to a code block or a predefined procedure.
- 7. Using this command, even though the code is in the program, it will not execute it when you run the app.
- 11. A placeholder in a device's memory that stores a value a program is using.
- 12. An ordered collection of data elements stored and accessed in a program.
- 13. A set of instructions that a computer executes to achieve a particular objective.
- 15. This is a mutator block that help with having more items on a list
- 16. This block helps pickng up a random item from a list.
- 17. A keyword used when declaring a variable. Makes the variable available to the blocks in the program.
- 18. to decrease the value of a numeric variable by a set amount.
- 19. To assign a variable its initial, or first, value.
- 21. This command does not affect the code during runtime. In other words, the code inside the event handler is still active and will run normally.
- 22. A type of data in computing that represents alphanumeric characters.Includes any character that you can type on a computer: like letters, numbers, symbols, and punctuation.
- 23. command Using this command your blocks are not highlighted in gray anymore and the event handler is functioning.
Down
- 1. A list that contains data that is pre-set in the program.
- 2. Programmers are using this command to their code to allow others to read and understand their code.
- 5. A block which can be expanded or shrunk and is adding more actions for that event handler.
- 6. The position of an item in a list
- 8. A command that performs different actions depending on whether a condition is true or false.
- 9. Component that helps you hear a file.
- 10. Programmers use lowercase for the first letter of the variable name, unlike component names, which start with an uppercase letter.
- 13. A set of code that performs an action and is considered a type of abstraction.
- 14. A drower that has most of the non-visible components.
- 16. Computer scientists use many strategies to reduce the amount of __________ to shorten the code and make it easier to read and understand
- 20. A type of loop that repeats for a given number of repetitions.
