Archetype Review

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Across
  1. 2. A monster from the deepest, darkest part of the human psyche that threatens the hero.
  2. 5. A search for truth or knowledge that may force the hero to confront personal faults and gain insight.
  3. 10. A search for someone or something whose discovery and return will restore the land or give hope to the community.
  4. 11. A struggle between two opposing forces, often showing good triumphing despite great odds.
  5. 14. A character whose sensual beauty attracts the hero and may bring about his downfall.
  6. 16. Some characters understand situations instinctively, while others—often educated people or those in charge—surprisingly lack wisdom.
  7. 17. A weapon with extraordinary qualities that the hero can use, often given by a mentor.
  8. 19. A courageous central character who faces danger, often to help others or serve a larger purpose.
  9. 21. A pattern of death and renewal that reflects the cycles of nature and life.
  10. 22. Water commonly symbolizes birth or rebirth; deserts represent death.
  11. 25. FigurewithGoodHeart   A seemingly evil figure whose goodness is revealed through the hero’s love or nobility.
  12. 26. World   Nature is portrayed as good, while technology and society are often portrayed as evil.
  13. 28. A rite of passage, usually into adulthood, that gives a character new awareness and maturity.
  14. 30. Someone whose public death is believed to remove a community’s guilt or misfortune.
  15. 32. Devoted servants who protect the hero and reflect the hero’s nobility.
  16. 33. Young heroes who undergo training or ceremony before a quest; they are usually innocent and often wear white.
Down
  1. 1. A physical or psychological wound that never fully heals, signals lost innocence, and may drive desperate actions.
  2. 3. Tension between father and son, often caused by childhood separation or an outside force before they meet as adults.
  3. 4. A nurturing figure associated with fertility, abundance, and spiritual or emotional nourishment.
  4. 6. A hero raised away from his heritage who returns home to reclaim his rightful place and help his community.
  5. 7. Animal companions whose support suggests that nature is helping the hero.
  6. 8. A close-knit group of allies willing to face danger together.
  7. 9. Light suggests hope, renewal, or understanding; darkness suggests the unknown, ignorance, and despair.
  8. 12. Gods intervene to influence events on earth, either for or against the hero.
  9. 13. An embodiment of evil who may offer the hero worldly rewards in exchange for his soul.
  10. 15. Skies and mountaintops are where the gods live; the bowels of the earth contain diabolic forces.
  11. 18. A vulnerable person who needs to be rescued, sometimes used to trap the hero.
  12. 20. A descent from a higher to a lower state, involving loss of innocence or expulsion from a kind of paradise.
  13. 23. Fire represents knowledge, light, life, and rebirth; ice represents ignorance, darkness, sterility, and death.
  14. 24. Someone banished from a social group, usually destined to wander from place to place.
  15. 27. Two lovers whose relationship is doomed by social or family disapproval, or by another tragic circumstance.
  16. 29. A teacher or counselor who trains and advises the hero and serves as a role model.
  17. 31. A figure who inspires the hero spiritually or intellectually, rather than through physical attraction.
  18. 34. A difficult deed the hero must perform as one step toward a larger goal.