Across
- 2. tones of gray ranging white black
- 3. dark area on object where no light is hitting
- 5. fading all lines for a smooth surface
- 7. darkness or lightness of an object
- 8. darkest area on shadow;shadow+light meet
- 12. using perpendicular lines for depth
Down
- 1. light bouncing off surface on O near sur
- 4. where the light is hitting on the object
- 6. value adds shadows and highlights to create...
- 8. shadow that the object creates on surfac
- 9. using small lines to create depth
- 10. where the light hitting the object is from
- 11. using parallel lines to create depth