Across
- 2. An action that causes something to happen.
- 5. Technology that can analyze and perceive data in order to make autonomous predictions or decisions.
- 6. The image shown on the Stage behind the sprites in Scratch.
- 8. A device that allows a machine to collect sensory data from the natural world.
- 9. The area in Scratch that displays a finished program when it is being run.
- 12. A machine designed to do specific tasks in physical space.
- 13. A character or object we control with code.
- 16. Information.
- 18. The process of collecting sensory data.
- 19. palette Area to the left which stores all the blocks.
Down
- 1. The ability to interpret and make sense of sensory data.
- 3. Able to do things on its own.
- 4. Assigning an(beginning) value to a variable or object in a program
- 7. Single instructions for a sprite which can be dragged and snapped together.
- 10. A sequence of steps.
- 11. area The place that we put our code blocks in Scratch to build scripts that control the program.
- 13. Groups of blocks that are attached to each other in the Code Area and run in a specific order.
- 14. An algorithm’s “best guess” based on the information it has been given.
- 15. A collection of data.
- 17. data Information that is collected with senses or sensors.
