Artificial Intelligence

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Across
  1. 2. An action that causes something to happen.
  2. 5. Technology that can analyze and perceive data in order to make autonomous predictions or decisions.
  3. 6. The image shown on the Stage behind the sprites in Scratch.
  4. 8. A device that allows a machine to collect sensory data from the natural world.
  5. 9. The area in Scratch that displays a finished program when it is being run.
  6. 12. A machine designed to do specific tasks in physical space.
  7. 13. A character or object we control with code.
  8. 16. Information.
  9. 18. The process of collecting sensory data.
  10. 19. palette Area to the left which stores all the blocks.
Down
  1. 1. The ability to interpret and make sense of sensory data.
  2. 3. Able to do things on its own.
  3. 4. Assigning an(beginning) value to a variable or object in a program
  4. 7. Single instructions for a sprite which can be dragged and snapped together.
  5. 10. A sequence of steps.
  6. 11. area The place that we put our code blocks in Scratch to build scripts that control the program.
  7. 13. Groups of blocks that are attached to each other in the Code Area and run in a specific order.
  8. 14. An algorithm’s “best guess” based on the information it has been given.
  9. 15. A collection of data.
  10. 17. data Information that is collected with senses or sensors.