Artificial Intelligence

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Across
  1. 2. Case-based diagnostic system
  2. 8. annealing Escape to the local extreme allowing "bad moves" but gradually decreasing their size and frequency
  3. 10. networks Learning consisting of adjusting the bond weights of a network of single processing units (“neurons").
  4. 14. algorithm Iterative process related to a structured population, candidate for solving challenges in a given domain.
  5. 15. Designed for clustering binary vectors
  6. 16. life To build fully autonomous intelligent agents
  7. 17. open space Web of agents, wherein each agent typically corresponds to a mini-application.
  8. 18. First gaming device to track human body movement
Down
  1. 1. Propositions that are accepted without demonstration
  2. 2. based reasoning Integrates the memorization process with a thinking model composed of learning, understanding and problem solving.
  3. 3. language processing Machines analyze and understand language and speech as it is spoken, ex. Siri
  4. 4. Logic programming language
  5. 5. First computer program to defeat a professional human player
  6. 6. mcCarthy First to publish a proposal for the use of mathematical logic for programming.
  7. 7. Process of making the system able to learn.
  8. 8. laws Each programmer obeys these laws and assumes that the other programmers have also complied with the laws.
  9. 9. Algorithm that determines the optimal strategy for max player deciding which next best move to make.
  10. 11. agent Example of a Software agent
  11. 12. learning Branch of Artificial Intelligence that is based on the idea that systems can learn from data, identify patterns and make decisions with minimal human intervention.
  12. 13. Former of theory of natural selection of species