Across
- 2. The practice of analysing large databases in order to generate new information.
- 3. Computer program developed by a company acquired by Google with the goal to master chess, shogi and go.
- 5. A test for intelligence in a computer, requiring that a human being should be unable to distinguish the machine from another human being.
- 8. A machine learning model or system that is part of a series of particular neural network models which build on traditional designs to introduce new and innovative ways of processing information.
- 9. A computer system modelled on the human brain and nervous system.
- 10. The application of computational techniques to the analysis and synthesis of language and speech.
Down
- 1. The use of statistics and modeling techniques to make predictions about future outcomes and performance.
- 3. The technique/process of making an apparatus, an operation, or a system function under the control or regulation of mechanical or electronic devices.
- 4. The branch of technology that deals with the design, construction, operation, and application of robots.
- 6. A subfield of machine learning concerned with algorithms inspired by the structure and function of the brain.
- 7. The task of dividing the population or data points with similar traits into a number of groups.
