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Across
  1. 3. the interconnection via the internet of computing devices embedded in everyday objects, enabling them to send and receive data.
  2. 4. the use and development of computer systems that are able to learn and adapt without following explicit instructions, by using algorithms and statistical models to analyse and draw inferences from patterns in data.
  3. 5. is the study of how to use phenomena in quantum physics to create new ways of computing.
  4. 6. is an enhanced version of the real physical world that is achieved through the use of digital visual elements
Down
  1. 1. is a wide-ranging branch of computer science concerned with building smart machines capable of performing tasks that typically require human intelligence.
  2. 2. the computer-generated simulation of a three-dimensional image or environment that can be interacted