Across
- 5. AR mobile game that became a global sensation in 2016.
- 6. Describes the level of engagement and the feeling of being fully absorbed in a virtual environment, a key goal in VR design.
- 7. The use of computer algorithms and hardware to understand and interact with the physical world in real time, a fundamental concept in MR.
- 10. A term often used to describe the blending of the real and virtual worlds.
- 12. A company known for its HoloLens MR headset.
- 14. The opposite of "virtual"
- 16. VR technology often used for immersive 3D gaming.
- 18. A type of VR headset with a standalone design, no external computer required.
- 19. The "M" in MR.
- 20. VR headset created by HTC and Valve.
Down
- 1. Type of reality where digital content is overlaid onto the real world.
- 2. Technology that immerses users in a computer-generated environment
- 3. The "A" in AR.
- 4. Technology that allows the user to interact with both the real and virtual worlds simultaneously.
- 8. Abbreviation for the technology that combines the real and virtual worlds.
- 9. A 3D virtual object that appears to exist in the real world when viewed through MR devices, giving it a sense of depth and interaction with the environment.
- 11. A famous VR headset developed by a company known for its search engine.
- 13. A popular VR platform developed by Facebook.
- 15. VR platform developed by Sony for PlayStation.
- 17. A term used to describe a person's perception of being physically present in a non-physical environment.