Across
- 5. A person or household that purchases goods or services.
- 8. Try out a new procedure, idea, or activity.
- 9. A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to a problem or to satisfy human needs and wants.
- 10. To form an idea of the amount or value of; assess.
- 13. A tool for systematically ranking alternatives according to a set of criteria.
- 15. An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.
- 17. To make notes on a sketch to provide further information.
- 19. Change to ensure accuracy.
- 22. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
- 24. A detailed description of the design and materials used to make something.
- 25. An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
- 27. Pleasing in appearance.
- 29. The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
- 30. A limit to the design process.
- 32. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
Down
- 1. A written plan that identifies a problem to be solved, its criteria, and its constraints.
- 2. The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently.
- 3. The factors (e.g., line, color, light, shadow, space, texture) that define a product and take into account the aesthetics and function of the product.
- 4. A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
- 6. Desired specifications (elements or features) of a product or system.
- 7. Formation of mental visual images.
- 11. A balancing of factors, all of which are not attainable at the same time; giving up of one thing in return for another.
- 12. A person who designs any of a variety of things.
- 14. The parameters placed on the development of a product or system. May include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
- 16. The feel, appearance, or consistency of a surface, substance, or fabric.
- 18. A method for collecting data.
- 20. A measure in one direction.
- 21. A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
- 23. Extremely rapid increase.
- 26. To observe or study by close examination and systematic inquiry.
- 28. An accurate representation of an object or phenomenon.
- 31. Systematic, scientific, documented study.
