Across
- 4. learning / A type of technology that allows machines to learn from experience.
- 8. / The act of making something known globally.
- 9. / The systematic study of the structure and behavior of the physical and natural world through observation and experiment.
- 10. / A period of time that is important for its developments in technology, culture, or society.
- 11. / The process of making something operate automatically.
- 14. / The examination or inspection of something to assess its quality.
- 15. / A global system of interconnected computer networks.
Down
- 1. /The opposite of analog; converting information into a digital format.
- 2. / The practice of protecting information from unauthorized access.
- 3. / The science of artificial intelligence.
- 5. / The collective name for services and applications that run on the internet instead of locally on a computer.
- 6. / A measure of how well a system or process works.
- 7. / The creation of goods and services.
- 12. / The act of making or producing something in a way that has not been done before.
- 13. / The act of making errors less frequent or eliminating them entirely.
