Across
- 3. A person who gains unauthorized access to computer systems or networks to gather, alter, or destroy data.
- 6. The introduction of new ideas, methods, or products.
- 8. A secret word or phrase used for authentication and access control.
- 10. Trustworthy and dependable; able to be counted on.
- 11. A term referring to the generation that comes after millennials; also known as Generation Z.
- 12. Programs and applications that run on a computer or electronic device.
- 13. Providing an advantage; favorable or beneficial.
- 14. The potential for loss, harm, or danger; the likelihood of an undesirable outcome.
- 16. Widely accepted or adopted by the general population; conventional.
- 22. A compulsive, chronic, physiological or psychological need for a habit-forming substance, behavior, or activity.
- 23. Information, often in the form of facts or statistics, used for analysis or reference.
- 24. An advantage or profit gained from something.
- 25. A matter of interest or importance; something that causes worry or distress.
Down
- 1. Capable of being easily carried or moved.
- 2. A portable computer that can be easily carried and used in various locations
- 4. Information, skills, and understanding acquired through experience or education; awareness.
- 5. The negative aspects or disadvantages of a situation.
- 7. The act of delaying or postponing tasks.
- 9. A series of steps or actions taken to achieve a particular result.
- 15. The physical components of a computer system, such as the processor, memory, and peripherals.
- 17. Progress or improvement; the process of moving forward.
- 18. A general direction in which something is developing or changing; a prevailing tendency.
- 19. A digital audio or video file that can be streamed or downloaded from the internet.
- 20. Someone who engages in fraudulent schemes to deceive or trick others for financial gain.
- 21. The systematic investigation into and study of materials and sources to establish facts and reach new conclusions.
