Across
- 2. displays the full source code of the current program
- 6. jumps to a numbered or labelled line in the program
- 8. used to perform comparisons or make decisions
- 9. returns back to GOSUB
Down
- 1. assigns a value
- 3. asks the user to enter the value of a variable
- 4. jumps to a numbered or labelled line, executes the code it finds there until it reaches a RETURN command
- 5. displays a message on the screen or other output device.
- 7. holds a programmer's comment or REMark
- 9. reads a value from a DATA statement and assigns it to a variable
