Across
- 2. Set of steps that must be done in order to accomplish something
- 3. This programming style is based on the messages sent between objects to perform actions on the data
- 4. Every sentence given to the computer in order to execute an action such as "Open the file".
- 5. The blueprint from which all the objects with the same states and behaviors are created.
- 6. Locations in memory where a value will be stored
- 8. The rules and the correct order to combine commands to perform an action or a set of actions.
- 9. One of the applications of object-oriented in programming
Down
- 1. A value stored that will not change its value.
- 2. Set of instructions that a computer can interpret in order to receive data, process it and get an output
- 7. System which is designed to facilitate the writing of computer programs
