Across
- 3. Events that only run if certain events are met
- 4. An action that causes something else to happen
- 6. The art of creating a program
- 7. The thought processes invovled in using algorithms to solve problems
- 8. The area in a coding platform where you drag and drop commands to build your program
- 10. Finding and fixing a problem in a program
- 14. A piece of code that can be called over and over
Down
- 1. List if steps to complete a task
- 2. The order in which lines of code are arranged
- 3. The instruction for the computer
- 5. The action of doing something over and over
- 9. A statement that a program checks to see if it is true of flase. if true an action is taken.
- 11. Part of a program that doesn't work correctly
- 12. Information, often quantities, characters or symbols.
- 13. An algorithm that has been coded into something that can be run by a machine
