Blood, Sweat, and Pixels

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Across
  1. 3. When an object has built-in properties, you can easily make more varients. Think of an ice cream machine; you put in different ingredients for different flavored ice cream, and it may look different, but it has the properties of ice cream.
  2. 4. [NDA] A formal agreement that you sign to show the company that you won't give away their secrets
  3. 8. A service that lets Steam users pay to play unfinished versions of games in development
  4. 11. Making the game look as visually appealing as possible
  5. 12. In-game items that players can buy with real money - the very existence of which makes a lot of people angry
  6. 16. [XBLIG] A popular storefront for independent indie devs
  7. 18. The base actions that the player would do throughout the game
  8. 22. [EA] A software and games publisher that everyone hates because of their bad reputation for destroying companies and microtransactions
  9. 24. Letting the crowd vote on games that they would want to buy, allowing the voted games to get a spot in the Steam store
  10. 26. A program that allows you to create games quickly and easily, without having to create everything from scratch
  11. 28. An error that occurs when the online servers for a game are too busy and can't handle all of the requests
  12. 29. A rule of thumb that means, during RTS games, that you should select eight units at once to make it feel clean
  13. 30. [MMO] An online game that is capable of holding an insane amount of people at once
  14. 31. [E3] Where developers showcase their games and get motivated by fans
  15. 33. A website that aggregates review scores from across the internet
Down
  1. 1. A small chunk of the game that is designed to look as much like the final project as possible
  2. 2. The lead person of a game project
  3. 5. A small chunk of the level without any art, solely for playtesting the actual level
  4. 6. Algorithms that tell the computer how to move around on their own
  5. 7. [RPG] A game in which you play as certain people to carry out quests
  6. 9. The phase in which you create the bulk of the game
  7. 10. Trying to envision what a certain timed play session would look like (e.g. What would happen in a 30-minute playing period?)
  8. 13. When you do nothing but work on your game for hours every day, every week, for months to get the game done
  9. 14. A game engine that is capable of creating lush scenes and first-person shooters, but not much else
  10. 15. Speculating on what you can get done in a certain period of time
  11. 17. A stage in which you find, label, and rack as many bugs as you can so you can prioritize the bug fixes
  12. 19. [PAX] An event where tens of thousands of people would find the latest games
  13. 20. A type of game in which you pay real-life money to beat the game, instead of being good at it. Nobody likes these types of games
  14. 21. A massive storefront for PC gamers operated by Valve
  15. 23. A "crowdfunding" website that allows people to donate money to studios to get their games started
  16. 25. [RTS] A type of game in which the action unfolds without any pauses
  17. 27. When you can't get your work done because you are waiting for someone else to get theirs done
  18. 32. A genre of game in which your primary objective is jumping over obstacles