Across
- 3. When an object has built-in properties, you can easily make more varients. Think of an ice cream machine; you put in different ingredients for different flavored ice cream, and it may look different, but it has the properties of ice cream.
- 4. [NDA] A formal agreement that you sign to show the company that you won't give away their secrets
- 8. A service that lets Steam users pay to play unfinished versions of games in development
- 11. Making the game look as visually appealing as possible
- 12. In-game items that players can buy with real money - the very existence of which makes a lot of people angry
- 16. [XBLIG] A popular storefront for independent indie devs
- 18. The base actions that the player would do throughout the game
- 22. [EA] A software and games publisher that everyone hates because of their bad reputation for destroying companies and microtransactions
- 24. Letting the crowd vote on games that they would want to buy, allowing the voted games to get a spot in the Steam store
- 26. A program that allows you to create games quickly and easily, without having to create everything from scratch
- 28. An error that occurs when the online servers for a game are too busy and can't handle all of the requests
- 29. A rule of thumb that means, during RTS games, that you should select eight units at once to make it feel clean
- 30. [MMO] An online game that is capable of holding an insane amount of people at once
- 31. [E3] Where developers showcase their games and get motivated by fans
- 33. A website that aggregates review scores from across the internet
Down
- 1. A small chunk of the game that is designed to look as much like the final project as possible
- 2. The lead person of a game project
- 5. A small chunk of the level without any art, solely for playtesting the actual level
- 6. Algorithms that tell the computer how to move around on their own
- 7. [RPG] A game in which you play as certain people to carry out quests
- 9. The phase in which you create the bulk of the game
- 10. Trying to envision what a certain timed play session would look like (e.g. What would happen in a 30-minute playing period?)
- 13. When you do nothing but work on your game for hours every day, every week, for months to get the game done
- 14. A game engine that is capable of creating lush scenes and first-person shooters, but not much else
- 15. Speculating on what you can get done in a certain period of time
- 17. A stage in which you find, label, and rack as many bugs as you can so you can prioritize the bug fixes
- 19. [PAX] An event where tens of thousands of people would find the latest games
- 20. A type of game in which you pay real-life money to beat the game, instead of being good at it. Nobody likes these types of games
- 21. A massive storefront for PC gamers operated by Valve
- 23. A "crowdfunding" website that allows people to donate money to studios to get their games started
- 25. [RTS] A type of game in which the action unfolds without any pauses
- 27. When you can't get your work done because you are waiting for someone else to get theirs done
- 32. A genre of game in which your primary objective is jumping over obstacles
