Across
- 2. that players minion
- 11. word good becomes
- 12. before publicly roshambo
- 14. learn character execution
- 15. players mad evil
- 16. poisoned previously healthy
- 18. knowing particular zero
- 20. night all poisoned
- 21. whoever loses even
- 24. character kills die
- 27. minion other drunk
- 28. opposing can't both
- 31. you all abilities
- 36. closest equidistant info
- 37. if execution loses
- 39. last no-one players
- 40. both alive can't
- 41. how dead are
- 43. demons other die
- 45. nominate die just
- 48. babysits is might
- 49. responsible losing change
- 50. player vote too
- 51. players dead regurgitated
- 54. either drunk can't
- 58. keep ability neighbor
- 63. once die some
- 64. die yourself becomes
- 66. start poisoned only
- 67. die characters middle
- 69. drunk guess false
- 70. nominated demon kill
- 72. start knowing good
- 76. yield executed wins
- 77. choose safe tonight
- 79. minion characters be
- 80. there extra outsiders
- 81. player become arbitrary
- 84. player poisoned day
- 85. start that not
- 86. knowing outsiders die
- 91. travellers character correct
- 92. good die registers
- 93. minions immediately happen
- 95. more executed after
- 96. choose minions in
- 97. alive chosen swaps
- 100. claim executed win
- 101. might die time
- 105. alignment believes neither
- 108. per players same
- 109. choose good die
- 112. game publicly die
- 115. choose poisoned play
- 117. player believes talk
- 118. character play storyteller
- 119. eyes tally drunk
- 120. player demon wake
- 122. demon not who
- 123. kills is of
- 124. player character outsider
- 125. today choose live
- 126. outnumber alive knows
- 128. ability evil poisoned
- 129. think good neighbor
- 130. die drunk now
Down
- 1. safe from demon
- 2. can't drunk dusk
- 3. player choose minions
- 4. die good becomes
- 5. might fail most
- 6. living executed don't
- 7. steps to nearest
- 8. knowing dies another
- 9. choose drunk days
- 10. how pairs are
- 13. choose mad tomorrow
- 15. player becomes townsfolk
- 17. player learn you
- 19. secret publicly die
- 22. yourself tonight ability
- 23. player alignment extras
- 25. die storyteller minion
- 26. choose alignment know
- 29. choose gain drunk
- 30. outsider becomes instead
- 32. many abnormally dawn
- 33. grimoire register outsider
- 34. play guesses loses
- 35. time nominator immediately
- 38. demon players swap
- 42. choose granted clue
- 44. think character not
- 46. executed players might
- 47. once dead resurrected
- 50. demon has good
- 51. bluffs become choice
- 52. minion prompt differently
- 53. alignment neighbor join
- 55. night woken character
- 56. thinks minion are
- 57. publicly characters many
- 59. choose guess wrong
- 60. visit things true
- 61. knowing is townsfolk
- 62. choose drunk become
- 65. break even characters
- 68. mad being might
- 71. more become demon
- 72. each gets bluffs
- 73. silently live but
- 74. learn alive evil
- 75. choose either registers
- 77. execution wins instead
- 78. only once demon
- 80. executed countdown pointing
- 82. night minion today
- 83. players only which
- 87. visit some help
- 88. privately no question
- 89. know cannot immediately
- 90. player chosen ability
- 94. execution more loses
- 98. statement true dies
- 99. kills learn twice
- 102. died choose evil
- 103. night learn voted
- 104. execute all know
- 106. choose your poisoned
- 107. more must every
- 110. demon learn player
- 111. know privately accurate
- 113. day guess wins
- 114. become drunk die
- 116. register evil even
- 121. townsfolk mad gain
- 127. time die don't
