Bowling

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Across
  1. 3. A frame where the bowler fails to get a strike or a spare.
  2. 4. Extra pins added to a bowler's average score to make leagues fair for players of different skill levels.
  3. 7. The number 5 pin, located in the very center of the pin formation.
  4. 9. A pin that is hidden directly behind another pin.
  5. 10. A 300-point game, achieved by rolling 12 consecutive strikes.
  6. 12. Scoring three strikes in a row.
  7. 14. A single turn for a bowler, making up one-tenth of a game.
  8. 16. Knocking down all remaining pins on the second roll of a frame.
  9. 17. A difficult spare setup where the remaining pins are far apart with no pins in between them.
  10. 18. Throwing the ball too far through the air so it loudly drops onto the lane instead of rolling smoothly.
  11. 19. The pin at the very front of the formation (the number 1 pin).
Down
  1. 1. Getting a strike by hitting the "wrong" side of the headpin (the opposite pocket of your dominant hand).
  2. 2. The machine/track that brings the bowling ball back to the players.
  3. 5. The building or facility where the game of bowling is played.
  4. 6. The triangular marks on the lane used by bowlers to help aim their throw.
  5. 8. The deep channels on either side of the bowling lane.
  6. 11. Stepping over the line at the start of the lane during a throw, resulting in a score of zero for that roll.
  7. 13. Recording a strike or a spare on the score sheet.
  8. 15. The area of the floor where the bowler walks before releasing the ball.
  9. 16. Knocking down all ten pins on the first roll of a frame.
  10. 19. A bowling throw where the ball curves into the pins rather than traveling in a straight line.
  11. 20. The ideal spot to hit the pins for a strike (between the 1 and 3 pins for right-handers).