Across
- 3. A frame where the bowler fails to get a strike or a spare.
- 4. Extra pins added to a bowler's average score to make leagues fair for players of different skill levels.
- 7. The number 5 pin, located in the very center of the pin formation.
- 9. A pin that is hidden directly behind another pin.
- 10. A 300-point game, achieved by rolling 12 consecutive strikes.
- 12. Scoring three strikes in a row.
- 14. A single turn for a bowler, making up one-tenth of a game.
- 16. Knocking down all remaining pins on the second roll of a frame.
- 17. A difficult spare setup where the remaining pins are far apart with no pins in between them.
- 18. Throwing the ball too far through the air so it loudly drops onto the lane instead of rolling smoothly.
- 19. The pin at the very front of the formation (the number 1 pin).
Down
- 1. Getting a strike by hitting the "wrong" side of the headpin (the opposite pocket of your dominant hand).
- 2. The machine/track that brings the bowling ball back to the players.
- 5. The building or facility where the game of bowling is played.
- 6. The triangular marks on the lane used by bowlers to help aim their throw.
- 8. The deep channels on either side of the bowling lane.
- 11. Stepping over the line at the start of the lane during a throw, resulting in a score of zero for that roll.
- 13. Recording a strike or a spare on the score sheet.
- 15. The area of the floor where the bowler walks before releasing the ball.
- 16. Knocking down all ten pins on the first roll of a frame.
- 19. A bowling throw where the ball curves into the pins rather than traveling in a straight line.
- 20. The ideal spot to hit the pins for a strike (between the 1 and 3 pins for right-handers).
