Across
- 3. - Essential item needed to unlock doors.
- 5. - Device you might need a combination or key for.
- 8. - A complex path or layout you may need to navigate.
- 10. Herring - A misleading item, often symbolized by Swedish Fish in the games.
- 11. - This counts down the time left to escape.
- 14. - The fall-themed item guests can bring for entry.
- 16. - The location of Breakout60.
- 17. - A pun on "chest," a storage item for treasures.
- 20. - The unknown element driving curiosity in every game.
- 21. - Hint for solving puzzles, also the name of an event at Breakout60.
- 23. - The Sasquatch mascot that adds mystery.
Down
- 1. - Your snake mascot at Breakout60.
- 2. - Successfully solving all puzzles within the time limit.
- 4. - Another word for a difficult or engaging task.
- 6. - Your skeleton mascot, adding a spooky touch.
- 7. - Describes objects that aren’t easily seen.
- 9. - The name of the escape room business.
- 12. - The ultimate goal in each Breakout60 experience.
- 13. - A problem or enigma to solve in the room.
- 15. - These lead you to answers and solutions.
- 18. - A tricky question or phrase requiring a solution.
- 19. - Type of clue that requires careful interpretation.
- 22. - Room in the Haunted Mansion escape with hidden surprises.
