Building Your First Program

1234567891011121314
Across
  1. 2. the place in Codesters that contains the different commands and their syntax which can be dragged into the code editor
  2. 5. a letter, number, word, or sentence in quotation marks; strings appear green in the Codesters code editor
  3. 8. punctuation used to surround strings in Python; must be used in pairs at the beginning and end of a string
  4. 11. rules that define the way that code must be written
  5. 12. a sequence of commands that tells the computer what to do
  6. 13. a problem in code that either stops the program from running or causes the program to have unintended results
  7. 14. the area where the program's visual output is displayed
Down
  1. 1. steps to follow for each activity in a lesson
  2. 3. the process of reviewing code and removing any bugs
  3. 4. each line of code in a program that tells the computer what to do; a series of commands builds a program
  4. 6. the name of an image in a sprite command; sprite = codesters.Sprite("cat") will display the sprite with the "cat" image label
  5. 7. punctuation used to gather together information in Python and must be used in pairs with a left/open paren ( and a right/close paren ); also called parens
  6. 9. a character, shape, or text object that can be added to the stage
  7. 10. the area where code blocks can be added or code can be typed